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BioDefense: Zombie Outbreak

Zombies for Easter!

LIMITED EASTER SALE – 66% Off!!!

Explore the wastelands of BioDefense in this unique release from Resolution Interactive that will revolutionize strategy games on the iPhone/iPod Touch platform.

BioDefense is a real-time strategy game where you’re defending your base against waves of relentless zombies. Build your defenses well and expand your base into the pitch-black wastelands in the hunt for more resources. Beware of different enemy behavior and adapt your tactics or be overrun in the mayhem.

How long will you survive the zombie outbreak?

Key Features:

– Unique Mix of RTS and TD

– Play endless Survival Mode to unlock more content

– 10 Missions provides fast challenges

– 6 Unique Enemy Types with different behavior

– Large waves of attacking enemies

– Research Tech and upgrade your buildings

– Unlock Missions and Enemy info

– 25 OpenFeint Achievements

– Compete on OpenFeint Leaderboards

[TRANSMISSION START]

Entry 1124. A comet hits earth.

Entry 2345. Debris clouds blocks sunlight.

Entry 3638. Meteors rains down everywhere.

Entry 4563. Toxium is discovered in impact pools.

Entry 5342. Toxium is collected and used as energy source.

Entry 6125. Toxium exposure leads to zombification and mutation.

Entry 7354. Zombie outbreak containment has failed.

Entry 8832. Hostiles detected at base perimeter.

Entry 9002. Connection lost…

[TRANSMISSION END]

=====================================

Touch Arcade: "Redefining Survival Gameplay" – "You’ll discover a frantic exercise in survival unlike anything you’ve ever played before"

Appolicious: "An RTS iPhone game that’s tough to put down" – "It hadn’t occurred to me until playing the BioDefense: Zombie Outbreak iPhone game for the first time, but real-time strategy games are perfect as iPhone games"

Pocket Gamer: "BioDefense: Zombie Outbreak remains an engrossing addition to the bulging tower defence genre" – "It emerges feeling simultaneously familiar and new"

CharacterArcade: "The vibrant sprites may get overlooked do to the larger playing area in this TD game, but you’ll be too busy delighting in the massacre of hundreds of zombies to care"

AppSpy: "Striking a balance between simplicity and strategy isn’t easy, but BioDefense is well considered" – "There’s enough fun and replay value for even a hardened tower defense fan to enjoy"

PhoneBlog: "BioDefense: Zombie Outbreak has possibly the most addictive tower defense survival mode I’ve ever played on any mobile platform. You can’t help but love it."

Appmodo: "Overall, the game is very addicting" – "BioDefense has definitely taken over my favorite game and has been moved to the first page of apps."

TouchGen: "A great game combining a user friendly interface, precise touch controls, frantic battles and great presentation." It caters both to the casual RTS gamer, and the hardcore TD fanatic. It gets my total recommendation."

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What happened to Brian Harnois?

You remember Brian don’t you? He was the little kid Jason used to pick on relentlessly in the first season of the Ghost Hunters. When there was grunt work to be done, he was assigned the task. When a scapegoat was needed, he was called into service. And yes, he was the done running down the halls of Eastern State yelling, "Dude, Run!"

After being shoved off Ghost Hunters he made a brief stint on Ghost Hunters International. And from there, he disappeared. Like an apparition himself, he simply disappeared into the Ether.

It’s been a few years since I’ve seen or heard anything about it. I think we’ve all been expecting some sort of cameo on one of the Ghost Hunters shows, but alas, it has never come to pass. But Brian isn’t down and out. It seems he’s been busy building his own paranormal network.

I saw his name pop on a Twitter post and then, following that, landed on his "The Paranormals" site.

The Paranormals is a national investigation team founded by Brian Harnois

In the process of pursuing the goal of obtaining data to lead to a better understanding of ghosts and hauntings, our first ambition is to aid any individuals who are having problems dealing with or understanding a paranormal situation.

Give the site a look and see what Brian has been up to lately.

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Destination Truth – Great Wall/Israeli Mermaid S03E11

Great Wall of China

For the first part of the episode Josh heads off to China to investigate sprits that seem to haunt the Great Wall and have been attributed to several recent deaths. Countless lives have been lost building and defending the Great Wall, and many locals feel it is the spirit of these lost soldiers and workers who haunt the ruins. The Chinese people and the government take their ghosts very seriously and have closed down parts of the Wall to visitors. Josh and his team are the first investigative group to be allowed to make an overnight investigation of the site.

Since Josh is in China, the chances of getting a broken down car are pretty slim so he decides to risk his life another way and indulges in the local cuisine. Finding a local food market, he takes in the local color and finds plenty of food "on a stick". Taking to heart the old adage of "when in Rome", Josh chomps down on a big black scorpion that’s still moving. At least it looks like a scorpion, who knows what the devil it was. But make no mistake, it was moving! And it was on a stick!

With a belly full of bugs they called it a night and returned to the hotel. In the morning, they pressed on, and made the drive to the section of the Great Wall were several people have been killed recently. You can only go so far by 4×4, so Josh uses motorcycles to make it the rest of the way. And not just any bikes, but bikes with sidecars. And Josh in WWII vintage goggles and speaking in a crazy accent should solidify the idea that he does indeed march to a different drummer. Let’s also not forget Evan showing off his KungFu moves. And Josh giving tours of the city…

You only have to look at the narrow walkway and icy conditions to realize that just being on the Great Wall in this spot is treacherous.

And repelling down it? Well that’s another matter entirely as we see from Ryder and her minor plunge. It’s only a short slip, but I’m sure it got her heart racing. Remember kids, safety first! Josh may be crazy, but he does seem to know how to tie a knot.

The team finally sets up base camp and heads out into the night to see what they can pick up. There is lots of wind, lots of noises from animals and a couple of thermal hits which are probably nothing more than animals scurrying in the scrub. But as Josh sits doing an EVP session he thinks someone is touching and pushing the buttons on his backpack. It’s even thought that one of the buttons has been shut off.

They hear plenty of noises and feel like something is out there, but with the sun coming up, it’s time to head out and see what the evidence says.

Strangely, Josh meets up with Jason and Grant again for them to go over what he’s found. It does seem like Josh has an EVP of someone saying, "Let me be normal". What this is in reference to is anyone’s guess. Is this an injured soldier talking about his wounds? Or is it one of the crew trying to sneak in a call for help?

It’s hard to say the voices and previous activity are the work of spirits, but no doubt many of the Chinese believe in it.

Israeli Mermaid

Normally you write stories about the mermaid, not offer up $1 million for it’s capture. But that’s what the Israeli government is doing and Josh was quick to take a stab at the bounty. Local citizens have been reporting a slew of recent sightings and many people believe something mysterious is lurking in the waters.

But before the investigation begins, Josh, being the good ambassador that he is, pitches in to help erect a new mermaid statue. With massive drill in hand he does his best to help perpetuate the legend of the mermaid.

First Josh and team head out into the open water with the help of Kayaks. Apparently they forgot to read the manual where it states that when it comes to large open waves versus Kayaks, open waves usually win. After multiple false starts and being dumped out into the water, the team triumphs and heads out to the caves where the mermaid has been sighted. The waters are no calmer and after making a quick investigation the team decides to head out before they’re crushed upon the rocks.

Next, it’s off to another inlet where the mermaid has been seen for some underwater investigation. The water is so murky and dirty they basically can’t see anything. Of course, these are the exact conditions you would expect right before the mermaid makes and appearance. And then Josh sees something. Something big and black in the water. As always it could be anything, but Josh swears something went right past him.

Josh also sends out his team to scout in different locations. Team members take up residence in a lighthouse, along the shore and in another boat to see if anything happens. They do get some odd "figure" that shows up on the thermal imager and send Josh after it. As you might expect, it disappears before he can get to it. Dolphin? Lost swimmer? A log churning in the water? Hard to say, but there’s a blob on the screen.

Did Josh come away with the money? Sadly no. He doesn’t really capture any real evidence to support the claim of the mermaid, but the check is still sitting there, waiting for someone to claim it. He did however come across some nice underwater Roman ruins which are certainly worth investigating.

Even though Josh didn’t come away with much, this episode was hysterical! It has a little bit of everything; action, adventure, mystery, suspense and of course, some nasty, still crawling food. This one ranks right up there as one of my favorites.

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Destination Truth – Ghosts of Masada/The Leprechaun S03E10

Hunting for Leprechauns? On St. Patrick’s Day? In Ireland? Surely you jest! Laugh as you will, Josh and team head to Ireland to search for the wee little people. But first they head to Israel to search for the Ghosts of the Masada.

Right off the bat we see Josh has his usual luck with vehicles wherein his Jeep is dumped on the curb at the airport and then proceeds to breakdown shortly after he starts driving.

After a quick vehicle change, Josh and team are off to the Dead Sea for a little playtime on the beach. Like kids stuck in the car for too many hours, Ryder, Mike and the other beg and plead to get out and play in the water. Apparently playing in the Dead Sea isn’t dangerous enough for Josh and he hangs back by the car watching over his flock.

But then it’s on to Masada, which is the site of a mass suicide where thousands of citizens decided to end their own lives rather than submit to the Romans. People claim to hear voices and see figures roaming around.

At the synagogue, Josh, Ryder and Mike capture what looks to be a figure on the thermal imager. Now, it could just be someone else walking around up there, but it was pretty neat.

While walking around in the same area they test what the echo would be like and it’s very easy to hear low voices bounce off the terrain. In theory people talking off the distance could comes across as disembodied voices. Those spiritual voices could easily be carried by the wind.

With the evidence collected, it’s time for someone in the states to review it. I think it’s funny Josh gets Jason and Grant to check it out. Considering they don’t analyze the evidence on their own show, why are they doing it for Josh?

They agree the apparition on the thermal is pretty neat and they sort of debunk the voices and the echoes.

For the second part of the trek it’s off to Ireland in search of Leprechauns. Strangely Josh finds a group of Leprechauns right there in the airport and they have grand plans to head to London to get drunk. So, if you’re looking for Leprechauns, just hang out in the airport, sooner or later, they’ll turn up.

And speaking of, Josh and team hit the Irish Pub to learn of the Irish culture. First lesson, how to drink Guinness. Clearly this is what you need to do in order to see Leprechauns, people in town told him so. I guess it doesn’t hurt that the bar owner has a Leprechaun skeleton on the premises.

Josh doesn’t spend all his time in the pub, he does actually make it out in to the protected woods to see if there is any truth to the Leprechaun legend. They do get a few things moving around with the thermal imager and he does find some weird glowing soil; glowing as in warm, not glowing as in radioactive – that’s in Chernobyl. While on the hunt, a group of cows is discovered but alas, they are no help in finding Leprechauns.

But wait, just when you thought nothing was going to happen, they cued the dramatic music as a discovery of bones was made.

After the analysis, they were found to be sheep bones, and based on the photos Josh took, the Leprechaun bones in the bar most likely chicken bones, probably from the Buffalo Wings. While Josh did find a rainbow on his travels there was no pot of gold and no Leprechauns. Curse the bad luck.

But as always it was very amusing and Josh got plenty of shopping done.

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