RottenOne

Before there was ZombieLand there was ZombieVille

Back in July of 2009 I got a copy of Zombieville and thought it was one of the best games I’d played. And now that zombies are front and center again, it’s time to bring out Zombieville. But wait, there’s something new. Not only has the game gone through some massive updates and gotten a slew of new content, there’s an iPad version! It’s bigger and better than before with some new weapons, there’s even some vehicles you can use and you might actually find some other survivors to help you out. Once you’ve had enough fun growing zombie minions in Zombie Farm, you can flip the coin, grab your gun and ball cap and head out there to blast their damn heads off!

With the new content, Zombieville has been updated with a whole slew of new characters that have unique abilities and strengths. Some collect more money, some are stronger, some handle certain weapons better, some have better defense. Each character has a whole new look, and you can even fight off zombies while you look like a clown. F-this clown!!!

The controls have also been improved. You can switch guns with the touch of a button and breaking into homes and looting them for all they’re worth is much easier this time around as well. They’ve really taken user feedback and improved the game in a variety of ways. Lots of really good updates. I haven’t played Zombieville in awhile and clearly I’m missing out!

If you want to live the cartoon ZombieLand experience then you need to get this game. I have the iPhone version, but I’m going all in and getting the updated iPad version. It’ll be just like blowing them away in 3D! Minus the 3D part.

Here’s a quick gamplay video.

And in case you’re wondering, there are 99 grueling levels to get through, but let’s be realistic, most of us will never get there…

But we can dare to dream…

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Zombie Fun on the Zombie Farm

I stumbled across this game over the weekend and I admit I’ve been playing it ever since. I can’t say I’ve played too many farming games, but there is something about growing zombies and zombie mutations that just made me want this game.

Zombie Farm is a casual little game where you tend to your farm in the countryside where you grow various vegetables like carrots, tomatoes, onions, turnips and potatoes and then take them to the market to sell for a profit. The way this game works, that alone could be amused, oh but there is so much more. You don’t just grow vegetables you are a farmer with a green thumb and an ability to grow zombies. You plant them in your garden, tend to them, then wait for them to spring from the earth and join your zombie herd. And then what do you do? Well, invade other farms of course! Once your zombie army is built up you attack your neighbors and loot them for everything they’re worth including money, farm equipment and brains.

Brains will keep your minions happy and it allows you to upgrade to bigger and better things. You can upgrade zombies, create bigger and badder mutations, buy headstones and other adornments to decorate your undead garden, as well as sell them for big money if you need to.

Quite frankly this game is silly and awesome. I have to say, the graphics are really very good, and even though I’m playing it on an iPad everything looks just fine. In fact I think the iPad might make it easier to select and move things. The developers, ThePlayForge, have put a lot of time and effort into making this new style of farming sim. Everything works extremely well and you can waste hours tending to your garden and plotting your next invasion (which I have). But don’t just plant some seeds and wander off thinking you’ll get back it when you have some spare time. Oh no! Your garden needs to be tended to and if you go to long without checking in on it your crops will wither and die on the vine. Your zombies will be the real dead rather than just the undead. And when this happens you have a huge mess to clean up. Not to mention seeing the decaying arm of a zombie slouched over in the ground is just heart wrenching.

Zombie Farm is incredibly enjoyable, but the part that will throw you for a loop is that it’s FREE. You can begin to raise a zombie horde for no initial investment. However, If you want to move through the game faster or just thank the devs for a job well done, you can buy more brains and other improvement as an in-app purchase at any time.

This game is well worth the download and not only is it a good game, the zombie aspect just adds even more fun!

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Ghost Adventures – Rolling Hills Asylum – s04e02

Zak and the team head off to New York to investigate the Rolling Hills Asylum. Despite a deceptively tranquil name the asylum has a pretty sordid past. It’s been used as an asylum, orphanage, tuberculosis ward, poor farm and a home for unwed mothers. Sometimes it played all these roles at the same time. This unfortunately led to some bad situations where those with mental illness were kept in the same location as new moms and young children.

From the records, they have around 1200 people who were known to have died at the facility and many of those are buried on the property. However, there could be another 1700 "unrecorded" deaths where there is no record of the patients and the bodies were simply buried outside in unmarked graves. As is so often the case with these medical facilities, care could degrade and patients were abused, used for tests and in many cases were ignored. But there are reports of patient violence as well. Patients would lash out at each other, attack the staff or in some cases abuse the orphans and unwed mothers. Some of the patients may have ended up killing each other. I don’t think anyone could say the conditions were ideal.

There are three main figures that seem to move around the building. First there is Raymond who was violent toward other patients and may have even molested them. There is also Roy, a boy who was dropped off at the age of 12 due to a giantism condition. And finally there is Nurse Emmie who apparently abused patients and may have dabbled in the black arts. The new owners claim a group snuck into the asylum and performed some rituals possibly to try and communicate with Emmie.

Right as the team starts their investigation they claim to get an EVP about someone getting out of jail. They also hear some sort of squeaking which they attribute to a wheelchair just down the hall. A creaking wheelchair with no patient in it always sets the right mood for a place.

As the investigation progresses the team plays back multiple EVPs they’ve just recorded. They hear screams, conversations, knocks, the sound of a metal door slamming and even someone saying "Get Out". As they’re recording the EVPs they get out the temperature gauge and find the temp in the room is 66.6

It should come as no surprise that I’m not impressed by the EVPs; garbled and staticy as always. As for the temperature? Well, you have to go past 66.6 to get to 66.5 or 66.7. On it’s own that’s hardly impressive. Sure, it can make you all excited and tingly inside, but it’s just a temperature reading, it’s really not all that mystical.

Next, the guys bring out something new, a laser grid. Supposedly they get some footage of movement through the grid. I can’t say it was all that definitive. I think it could be interesting, but not sure what kind of results we’re seeing on this run.

Finally, they bring in Dave Shrader as the team splits up and goes into different rooms. Nick and Dave head to where Emmie was known to work, Aaron heads to the Christmas room and Zak heads off to find Raymond. They all claim to hear things and get more EVPs.

Just to check again, if you actually hear it, it’s not an EVP, right? Basically they keep reacting to all sorts of noises and then playing them back as whispers from the spirit world. I thought an EVP wasn’t something you would hear at the time, it would only show up on the recorder. Have I got things confused?

However, the big stand out pieces of evidence are the pictures Zak took of what looks to be someone standing in the doorway and the hall. And whoever it is, is big. Is this Roy, the boy who was dropped off by his family and spent the next 50 years in the asylum? Certainly looks to be something there.

Now, if you take the evidence at face value this is perhaps one of the most haunted locations in the country. Quite frankly this would rival Eastern State and Waverly Hills based on the sheer amount of evidence gathered in such a short period of time. Of course I gloss over the EVP sessions. I think they add to other evidence they capture, but they aren’t strong enough to stand on their own. As I keep saying, there is a sound there and it has cadence to it, but I don’t hear the same words they claim to hear. I’m certainly not hearing these big conversations. I guess I’ll just have to accept that as the nature of an EVP. I think they’re interesting, but they don’t convince me of anything.

But it’s those pictures that have me scratching my head. They really look like a figure standing in the middle of the room. You don’t have to struggle to make out features, it looks like a complete person. I really don’t know about that one. I would love to study that one some more.

This was a bizarre location and I thought a brand new one until I did a quick search and found out the Ghost Hunters did an investigation there back in 2005 (Season 2, Episode 9). Of course, I had to go back and see what they thought of the place. And in their investigation nothing happened. They caught no evidence whatsoever. The only thing they did prove was that bats (and probably dozens of other animals) live all over the place. Of course, as soon as I see that I have to believe that a lot of the noises people hear are nothing more than animals skulking around looking for food. It doesn’t explain everything, but it makes me dismiss quite a bit.

Another part that has me scratching my head are those power lines. They are right next to the building. Wouldn’t that give off high EMF which is supposed to make people feel something is happening when it really isn’t? It kind of seems like you add an asylum with a dark past, add high blasts of energy which give people odd sensations and the let their imaginations run wild in a dark, corridor filled building, you’re bound to get some odd stuff. It’s possible the external factors are having a major impact on this place.

But to jump back a bit, the Ghost Hunters didn’t capture anything, yet the Ghost Adventures team captures a seemingly endless stream of voices. Were the Ghost Hunters unlucky? Were they more critical of calling something an EVP back then? Were they not quite sure of what they were doing and just missed the evidence? Did something change to stir up the activity? Kind of interesting how things changed at the same location. Two groups, two totally different verdicts. What do you think is going on with this place?

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Destination Truth – Ghosts of Haboro/Mngwa – S04E03

Josh and team head off to Japan to investigate the Ghosts of Haboro. This is a former mining town that may have turned into a ghost town. From the stories people tell, working here was no picnic. Many of the workers were slave labor who were literally worked to death. Many died from cave-ins and others from asphyxiation. They pretty much lived in squalor and there was little concern for their well being.

Many people report seeing spirits and hearing voices. Some are conversations while others are screams. The place is completely abandoned now and as you might expect most people think Josh and his team are crazy for going up there and quite possibly won’t make it back.

And there’s also bears up there. No Josh, you don’t get to investigate a haunted ice cream parlor. Although that would be cool!

Not stopped by the threat of real bears, Josh heads to the local outfitter to get anti-bear supplies. Leave it to Josh to go for the bat as his repellent of choice. I have to agree, sometimes the simple solution is the best.

But then it’s onto base camp and what a location it is. An incredibly dreary and run down set of buildings. The roofs are caving in, the floor is rotted out as we see by Josh falling through it, no electricity and no one around. Seems like this is the perfect place for filming a Halloween movie.

There’s lots of bangs and pops in the buildings, but keep in mind it’s raining and very cold. That could easily be the sound of rain and pooling water as well as boards creaking because of cold and stress. It could also be ice breaking off and hitting the floor.

Josh gets a hit on the thermal imager on the same floor as the girl who died. Is she looking out the window? Are we seeing some animals? It seems to have some body heat so I’m more inclined to think it’s an animal, but that is just my guess.

Bobby, Dan and Shawn are doing their own investigation when they hear what sounds like a girl sighing, perhaps even letting out a shriek. Hard to say what that noise is. Could be the wind, could be an animal, could something from the spirit world. There is a noise however.

I will say that this trio seems a little skittish. When they get worked up the bleeps go flying and so do the "Dudes!" I’m sure they’ll calm down as the season progresses. Being in a place like that can certainly freak you out.

We do have to stop for a moment and ask about all those stuffed animals in the school. What the hell is that all about? Who puts a bear in the middle of a classroom?

With their evidence in hand they head back and unfortunately head over to the Ghost Hunters for analysis. Jason and Grant don’t look at evidence on their own show, why are they looking at what Josh has? And do they really offer anything of value? "There’s definitely something there", thanks for nothing Jason. And just say NO to the K2 meter!

I think the evidence is pretty light and really doesn’t solidify the claims of what goes on out there. No doubt bad things happened and people lost their lives in a tragic way. The place is certainly run down and gives off plenty of noises and just the isolation alone will scare you. While spirits could be out there, I don’t think they showed up for this episode.

And anyone else notice they had no car trouble?

Mngwa

Africa is home to the Mngwa, a sabertooth cat looking creature that has been scaring the villagers for who knows how long. There are cave paintings and stories of it coming out of the plains and attacking people.

The good car vibe doesn’t last and their rugged 4×4 needs a bit of a push to get going before the investigation can start. But once they’re off, it’s out into the plains of Africa where the real wild animals roam.

Josh meets up with a guide who gives them directions on where they need to meet the nomadic tribesman who can tell them more about the mysterious Mngwa. Of course, directions is a loose term and Josh proves his map navigation skills could use a bit of work. After finding the big tree and circling the giraffes he finally runs into the tribesman who relay the story of a recent attack. They also get some lessons in how to defend themselves with bow and arrow. I think the team needs a little more archery practice. At least they didn’t shoot the truck, or themselves.

They get the investigation underway with a little help from the tribesman who have to help kickstart the truck again. And with the engine running they take Old Reliable out to scope out the area and see what animals are in the vicinity. Let me think for a minute, let’s take the truck that has a hard time starting out into the plains of Africa, at night, with the wild animals.

Luckily the team doesn’t get eaten but they come across plenty of animals and a set of huge footprints. Things get a little dicey as Shawn and Bobby gets themselves surrounded by animals in the tall grass. But Josh blazes a trail and gets them out of harms way.

They really didn’t come up with much, but what about those footprints? It turns out they’re probably from a lion, but a damn big one!

The story of the Mngwa has been handed down from one generation to the next, but it most likely is a case of mistaken identity. As we see, animals can grow to a massive size and when they catch you unaware, the stuff of legends is born.

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